why not both? HAL develops the fun factor and those juicy details, while Genius stands in charge of the animations and storyline, if any. I'd say they'd be quite a good department to use in the design of this new game. Genius still needs practice, as their animations and vectoring still has sloppy mishaps (Use Thunderbolt in XD against Murkrow, and you'll see.), although they HAVE improved a lot since Colosseum. That's why XD was ruined with the incursion of the Purifying Chamber, killing the concept Colosseum had enforced so much. This endows the use of Pokémon like nothing else, and you get to know species that'd go ignored and used for Pokédex fodder in the carts. Instead of catching and dumping in the box forever, you now have to use them at least for a while in order to purify them and complete the game. Plus, they managed to outdo all handhelds, those that are now and those that'll come in one simple, yet important regard: they force you to use the Pokémon you get. Such a dark story, intriguing and various characters, a very bizarre world and the awesome scenarios were just astounding. Still, they developed an awesome deviation from the now-boring handheld formula. Take a look at ice beam or hydro cannon and you'll see exactly what I mean. Plus, they also left several things unexplained in Colosseum/XD. Here are some attacks from Genius Sonority: Hydro Cannon Ice Beam Earthquake The pokemon, upon being actually 'hit' by the animation responds to the attack immediately and the flinch state is rarely ever frozen. I do believe they failed quite a bit in regards of the details, such as the Pokémon taunts when coming out and not using a hit animation when the attack is not very effective. However, I liked Genius Sonority in both of its games. Examples such as the Stadiums (Even though I vastly prefer Colosseum/XD, it goes without question that they WERE some of the best games for the N64, which isn't saying much, but still.) and Smash Bros. Their games are certainly memorable, and always amongst the best of the console. For one, HAL is one of the best development departments in Nintendo.
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